![fathom 2 software villanova fathom 2 software villanova](https://fathom.concord.org/wp-content/uploads/2015/04/fathom-simulation-3.png)
Whoever ends up with more gets paid out more over time. With five in the deck, there's no way for them to be evenly distributed. but I don't remember exactly which so let's just say don't read unless you're through Game 6.įor the first few games, the clear winning strategy was to go for Gold Mines. You are buying horses mid race.ĭownforce is a hand management game, Longshot is a gambling game. You spend actions doing more than just playing cards. Dice is randomly changing the outcomes, making the game more about bettering the game. over the course of the game you draw additional cards. In longshot, everyone is given only 3 cards at the start of the game. Also, there is lots of jockeying for position around the track, which can have a big impact when you can create a wall of cards to block a car from making a move. Things play out in a very deterministic way. No dice is going to randomly affect how things work. (Yes, there is betting as well which is outside of hand management, but can act as a way to hedge bets or double down)Ĭars are never moved other than by a player action. This makes the game at it's heart a hand management game.
![fathom 2 software villanova fathom 2 software villanova](https://fathom.concord.org/wp-content/uploads/2015/04/fathom-graphs-3.png)
you need to consider how you are going to best deal with the hand you are dealt. In downforce, everyone is dealt all their cards at the start of the game. So I am not sure which card mechanic differs. Racers move around the board in extremely similar fashion - linked to another racer as connected by the cards. If anything getting the game after Essen will mean I can know before it's delivered if it's worth keeping or not.
![fathom 2 software villanova fathom 2 software villanova](https://ars.els-cdn.com/content/image/1-s2.0-S1359431119335860-gr11.jpg)
Likewise I'm looking forward to hearing a few reviews.
#FATHOM 2 SOFTWARE VILLANOVA PLUS#
I'm hoping for 75 different experiences considering you use mythos cards from the episode and the great one in each game, plus having a big range of different investigators should help keep the game fresh for a while. Do I have 75 unique experiences across the 4 boxes or do I have 5 unique experiences playing across 15 different scenarios? If the early reviews come back positive it should do well based on the reviews and the designers pedigree.īut I'm more excited to get my copy and start to see how the different episodes play and feel different with the different old ones. I am a little worried that the game is too difficult (and I think if it's unduly challenging it may not resonate as well with players). I'm excited to start seeing reviews coming in from people that pick it up at Essen. While mythos games like EH and AH are very popular as are miniature heavy games like Zombicide I'm not sure how big that intersection is between those two types of games. Maybe or maybe the player base for this type of game is only 20,000 to 30,000 people (and nearly 16,000 already backed it). I predict this game to hit top game of the year discussions. 2 great designers coming together under a popular theme. My guess is that it will do well at retail.